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Old Oct 13, 2007, 05:33 AM // 05:33   #301
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Quote:
Originally Posted by Aethon
People complain about Paragons night and day, but they still work really well. What the heck are Ritualists expected to do without spirits? This is worse than the exhaustion, for crying out loud!
What's funny about that is some people did like the exhaustion on a rit primary.
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Old Oct 13, 2007, 05:34 AM // 05:34   #302
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Quote:
Originally Posted by Aethon
I wouldn't be so upset over the spirit change if Ritualists weren't tethered to them so strongly - that is, if there were viable options for playing a Ritualist without them. I can understand the nerfing of passive skills, but how about giving us alternatives? Or better yet, reworking these skills so that they become active, at least more so than before? A straight nerf is the laziest possible solution I can possibly imagine.

People complain about Paragons night and day, but they still work really well. What the heck are Ritualists expected to do without spirits? This is worse than the exhaustion, for crying out loud!
Yeah...nerfing all spirits has the same effect on a Ritualist as lowering the duration of ALL enchantments would have on a monk.

It wouldn't be as bad if 75% of their skills weren't reliant on having spirits. And even worse, communing spirits rely on the spirits having a ton of life. Just don't understand the spirit nerf. Necros can still spam them and get energy, and Ritualist still cannot use Communing, so what was solved?

Quote:
Originally Posted by twicky_kid
What's funny about that is some people did like the exhaustion on a rit primary.
I actually did quite a bit. Halved recharge, energy cost from 25 to 10, with a little exhaustion. Yes please.
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Old Oct 13, 2007, 05:37 AM // 05:37   #303
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Quote:
Originally Posted by Omniclasm
I actually did quite a bit. Halved recharge, energy cost from 25 to 10, with a little exhaustion. Yes please.
My point was Anet finally did something right then reversed it. The irony is killing me.
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Old Oct 13, 2007, 05:41 AM // 05:41   #304
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Nice update.

There always will be complainers. Even if you give them a free 1k, they'll still complain why you didn't give them 2k.


I still hate mesmers!
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Old Oct 13, 2007, 05:41 AM // 05:41   #305
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I don't know if it's been mentioned yet, but the change to Aggressive Refrain kinda sucks if your monk hero has a condition removal. I like to run them with Restore Condition and he ran his energy dry removing cracked armor on top of his other healing duties.

I see the need for the change to the skill and with human monks, calling a condition to be removed isn't too much to ask I suppose; it's just not coping well with hero monks is all.

Edit: I saw that someone did mention it already. Maybe just the -armor while attacking would be useful, or just a minus armor while the skill is in effect.

Last edited by carbajac; Oct 13, 2007 at 05:44 AM // 05:44..
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Old Oct 13, 2007, 06:07 AM // 06:07   #306
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Figured I should mention this here too, the lightbringer title as well as the gaze currently do not work in DoA. Call of Torment also appears to be bugged and enemies will not clone all the time. I would suspect this to be a result of a stealth update to fix that bug that allowed Lightbringer Gaze to work on some enemies that it shouldn't.
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Old Oct 13, 2007, 06:11 AM // 06:11   #307
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Quote:
Originally Posted by Racthoh
Figured I should mention this here too, the lightbringer title as well as the gaze currently do not work in DoA. Call of Torment also appears to be bugged and enemies will not clone all the time. I would suspect this to be a result of a stealth update to fix that bug that allowed Lightbringer Gaze to work on some enemies that it shouldn't.
That would be a good thing no?
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Old Oct 13, 2007, 06:12 AM // 06:12   #308
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They finally fixed Devotion, now if they would just fix the way stuff is rearranged in the HoM... oh, and make Valor not suck so damn much...
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Old Oct 13, 2007, 06:13 AM // 06:13   #309
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Quote:
Originally Posted by Avarre
You're right. Removing passive spirit spamming would have been a good thing.
I wholeheartedly disagree. Some people have fun killing things, some people have fun healing things, some people have fun providing passive protection.

I haven't seen passive spirit spamming (i.e. Ritual Lord) in any sort of meta for a very long while now. I'm assuming that your statement above is based on personal preference, which is kind of a sad statement, IMO.
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Old Oct 13, 2007, 06:13 AM // 06:13   #310
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Quote:
Originally Posted by ryanryanryan0310
That would be a good thing no?
QFT! My warrior wants to stop bringing Wild Blow just for the damn arms of insanitys
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Old Oct 13, 2007, 06:15 AM // 06:15   #311
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Hurray for Mesmers all around the world! Nerfed MoR making baed mesmers baed yet again, and buffed rupts to encourage skills! omg, and 15 sec recharge inept is sexy.
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Old Oct 13, 2007, 06:17 AM // 06:17   #312
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Quote:
Originally Posted by Jetdoc
I wholeheartedly disagree. Some people have fun killing things, some people have fun healing things, some people have fun providing passive protection.

I haven't seen passive spirit spamming (i.e. Ritual Lord) in any sort of meta for a very long while now. I'm assuming that your statement above is based on personal preference, which is kind of a sad statement, IMO.
No, it's based on the view that passive defense makes a boring, skill-less game when compared to active defense. This is backed up by the delight of facing spiritway in HA, and how I would rather do something like enjoy a nice, refreshing glass of bees.
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Old Oct 13, 2007, 06:35 AM // 06:35   #313
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Quote:
Originally Posted by Avarre
No, it's based on the view that passive defense makes a boring, skill-less game when compared to active defense. This is backed up by the delight of facing spiritway in HA, and how I would rather do something like enjoy a nice, refreshing glass of bees.
The problem with that view is that there are many party-wide passive protections that are applied other than spirits (e.g. Aegis, Defensive Anthem, etal), yet spirits tend to get the "bad rap" because of the abuse of Soul Reaping (which is the main culprit, IMO). Heck, a large portion of the Paragon line is specifically dedicated towards passive party-wide protection.
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Old Oct 13, 2007, 06:41 AM // 06:41   #314
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they havnt fixed the GW:EN melee attacks, none of them multi-hit with scythes.
symbolic strike, body blow, club of 1000 bears etc etc.

i'm going to keep spamming support tickets till they are fixed

Last edited by snikerz; Oct 13, 2007 at 06:50 AM // 06:50..
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Old Oct 13, 2007, 07:16 AM // 07:16   #315
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Cracked Armor when applying AR? Cracked Armor??? WTH? Does that even make sense? Why smack the few skills the paragon does have to use in the first place and not buff the sorry crap you guys did to motivation?

Make motivation motivational!
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Old Oct 13, 2007, 07:40 AM // 07:40   #316
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Quote:
Originally Posted by Jetdoc
The problem with that view is that there are many party-wide passive protections that are applied other than spirits (e.g. Aegis, Defensive Anthem, etal), yet spirits tend to get the "bad rap" because of the abuse of Soul Reaping (which is the main culprit, IMO). Heck, a large portion of the Paragon line is specifically dedicated towards passive party-wide protection.
People have been complaining about passive defense in the very forms you mention for months. It's not a dislike restricted to spirits at all.
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Old Oct 13, 2007, 08:24 AM // 08:24   #317
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agressiv refrain: adding a handicap in trade for a (nearly) constant IAS is fine, but making it in form of a condition kills the energy of heroes/hench with condition removal.. please change it to a non condition malus

chilblains: this skill was a melee range enchant removal nuke against spellbreaker and it's siblings. turning it into targeted severely decreases it's capabilities. decreasing the number of removed enchantments while increasing the cast time and keeping the 25energy for the cast sends this skill to the graveyard r.i.p.

energy burn/surge: congrats mesmers. you are nukers now
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Old Oct 13, 2007, 08:42 AM // 08:42   #318
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they should just split pvp and pve and be done with it...

my para is my main pve char and every time a skill update comes out i cringe as i KNOW they will stuff something up.
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Old Oct 13, 2007, 09:07 AM // 09:07   #319
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I love some of the changes but just a few things.

1. Why was nothing done about Double Dragon, there was rumour of a proposed change to reduce the recharge to 15s, which would have made this a much more useable skill.

2. The -50 health to spirits and burning, I mean seriously how long did that take to come up with. It really seems like a half hearted attempt with very little thought. It effects both types of spirits, offensive and defensive. It worries me, that this might be a trend we see more of, are they going to do this to sins in pvp thus making them easier to kill (all assassins -50 health).

3. Paragons, no comment. I finished nightfall in the first week when paragons were great, now I "Can't touch this".
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Old Oct 13, 2007, 09:50 AM // 09:50   #320
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Placing a nerf on spirits is hardly comparable to making the Assassin class even more weaker than the rest.

Oh noes! Paragons got 1 skills hit slightly! It's the end of the world!
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